![]() Ask players to use standard starting equipment and a limited number of magic items manageable: one uncommon item for 5th level, a rare at 10th, a very rare at 15th, and a legendary at 20th. Magic items complicate things, but they are also a big part of the game. I would also suggest that players take average hit dice after 1st level rolling can get a bit ‘swingy’. I’m a big fan of rolling stats, but point buy ensures a degree of equity. Personally, I would suggest point buy for ability scores. You need to agree a few ground rules for character creation. From Tier 3 onwards, they become more and more godlike, and a PvP tournament at this level could be rather unwieldy and complicated. Characters are less fragile than Tier 1 but can still be challenged. If you know you have a tendency to play the rules lawyer, be sensitive to that, and remember that it’s ultimately meant to be a bit of fun.Ĭhampion of the Realms is a tournament for 8th-level characters, and Tier 2 is often considered the ‘sweet spot’ for 5e D&D. Ultimately, though, all players need to agree that the DM’s decision is final – even if it’s wrong in the moment. ![]() Many groups don’t play the spell as intended or written. ![]() It’s worth brushing up your rules knowledge before you start: I have a series of posts on this. I would particularly recommend reading up on counterspell and agreeing how it works at your table. If you have any other house rules, be up front about them from the outset. ![]() For me, this stops the tournament becoming too serious. You can start the fight with Inspiration if you engage in pre-fight trash talk and provide entrance music for the DM to play when you walk on.
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